I spent my beginning years learning computer science through making games using the Unity engine and C#. After I graduated high school I spent 2 years as an assistant teaching artist with Studio of Interactive Arts (SIA) whose mission was to expose under represented high school students to computer science through game design, a mission which I intend to carry on through as I dive into my career as a web developer.
After school assistant facilitator to a minority youth coding program. Assisted in the curriculum implementation and the walk the students through their bugs and fixes.
Worked on a colaborative team with two other programmers, where I was responsible for creating an algorithm for procedurally generated levels, regulary making commits using SourceTree for version control
Mugbook - Full stack application hosted on heroku
Force Tap - IOS application avaliable in app store
QuadStrike - Browser game using HTML5 Canvas and JavaScript
Graduated from App Academy, Top tier software engineer bootcamp located in NYC. Certificate Ruby on Rails/React-Redux Developer.
Casual game which features a mechanic which uses 3D touch for all game interactions on compatible devices, with over 150+ downloads.
MacOS game created using C# and Unity's game engine, fully funded through kickstarter and a grant from GripTape Available commercially.
If you have any suggestion, project or even you want to say Hello.. please fill out the form below and I will reply you shortly.